The Original Letter People
This article is about the original 1969 - 1996 Letter People
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Alpha Match is one of two board games released for the Alpha Time program. The other board game being "Follow Funny Feet Road."
How to Play (Method 1)[]
Skills — Matching, sorting, making sound associations, counting, following directions, skills of sequence.
Materials — Alpha Match Game Board; Alpha Time Decks
NOTE:[]
(a) The rules of the game may be adapted for using playing cards from only two or three Alpha Time Decks instead of the four decks called for.
(b) Each Alpha Time Deck should include only those Letter People who have been introduced to the children. As more Letter People are introduced, more cards are added and the game becomes more complex and interesting.
Directions:[]
Two or more children may play.
Place Alpha Time Decks 1, 2, 3 and 4 face down on their designated spaces on the game board. Players turn up one card at a time and lay it on the box that has the corresponding Letter Person. The player whose card completes a set of four cards on a box (i.e., one card from each deck) may take the cards providing he tells why they belong together, i.e., It is a picture of the Letter Person (Deck 1); It is the Letter Person’s special feature (Deck 2); It is a picture that starts with the Letter Person’s sound (Deck 3); It is the Letter Person’s upper case letter (Deck 4).
Each player holds his cards until the end of the game. When all cards have been used, the player who has the largest number of complete card sets wins.
How to Play (Method 2)[]
Skills — Associating Letters with their sounds in words, counting, following directions.
Materials — Alpha Match Game Board, pawns, die. Directions —Two or more children may play.
NOTE:[]
(a) In order to play this game all the Letter People should have been introduced.
(b) Players who land on Mr. X or on Mr. Q do not have to gíve a word to remain in the game
Directions:[]
Each player chooses a pawn and places it in Mr. M's box. One player at a time rolls the die and counts the corresponding number of boxes (going in either direction) on the game board and places his pawn on that box. He then must name a word that begins with that Letter Person's sound.
For example, if a player standing on Mr. M's box, rolls a “six,” he has a choice of going to the right and landing in Mr. R’s box, or going left and landing on Miss A’s box. If he lands on Mr. R, he might say “rabbit” or “rubberband.” lf he lands on Miss A he might say “ax” or “a choo.” lf a player is unable to give an appropriate word he ís out. (This rule may be modified to allow him to miss a turn and try one more time.) The player who remains in the game longest is We winner.
How to Play (Method 3)[]
Skills — Matching, sorting
Materials — Alpha Match Game Board and Alpha Time Decks
Directions:[]
One or more persons may play.
(A) Using playing cards from Alpha Time Deck 1, the player lays the Letter Person card on its corresponding box on the Alpha Match Garne Board.
(B) Adapting activity A (above) for use with playing cards from Alpha Time Decks 2, 3 or 4.
(C) Adapting activity A (above) using two, three, and finally four Alpha Time Decks.